
“Material-aware physical-artistic stylization engine for Meta Quest 3, bridging continuum mechanics with non-linear anime exaggeration and view-invariant non-photorealistic inking.”
MangaSpace investigates the perceptual foundations of artistic exaggeration in mixed reality spatial computing. By replacing naive 2D filter overlays with an object-space Viscoelastic-to-Artistic Projection Operator, the system maps physical mechanical impedance tensors (Young's modulus, damping, restitution) to volume-preserving squash-and-stretch deformations and normal-oriented 3D onomatopoeia decals within an empirical 45ms visuo-haptic integration window. Standalone 90 FPS execution on Meta Quest 3 is enabled via an asynchronous RTX 4090 neural co-processor.
Formal mapping from physical mechanical impedance tensors [E, zeta, e, mu] to volume-preserving anime exaggeration manifolds.
Formulates cross-modal bounds where visual pseudo-haptic exaggeration modulates perceived tactile stiffness without inducing sensorimotor dissonance.
Parameterizes non-photorealistic outlines and halftoning over 3D object manifolds, eliminating binocular retinal rivalry and AR cybersickness.
Combines 90 FPS standalone Meta Quest 3 OpenXR tracking and client-side Taubin mesh deformation with asynchronous 10 Hz RTX 4090 semantic segmentation.
Explore an interactive WebGL OpenXR spatial asset preview. Rotate, orbit, and toggle mesh visualization modes to inspect simulated sub-millimeter 6DOF coordinate tracking.
