
“An adaptive VR badminton coaching system featuring high-fidelity aerodynamics, multi-stroke kinematics with Holt-linear state filtering, dynamic body-scaled target calibration, and full-body IMU tracking.”
XR Badminton combines standalone Quest 6-DoF tracking with a 12-IMU Sony Mocopi full-body suit to capture true forward-kinematic bone vectors across a 5-stroke taxonomy (Smash, Clear, Drop, Drive, Lift). An ArmReachCalibrator dynamically computes body-scaled targets, mathematically eliminating stature bias, while a neuro-symbolic verbalizer delivers real-time biomechanical feedback.
Full kinematic state machine covering Smash, Clear, Drop, Drive, and Lift strokes with Holt-linear velocity filtering.
Dynamic anthropometric scaling eliminates height and stature bias, standardizing scoring across players of all statures.
Dual-sensor fusion combining Quest 6DOF controllers with 12 inertial body trackers for accurate forward-kinematic reconstruction.
High-fidelity quadratic shuttlecock aerodynamics replicating real-world high-drag trajectory physics in virtual courts.
Explore an interactive WebGL OpenXR spatial asset preview. Rotate, orbit, and toggle mesh visualization modes to inspect simulated sub-millimeter 6DOF coordinate tracking.



Authors: Suryansh Bakshi, Chaitanya Anand, Phileep Raipure, Vaishnav Kameswaran, Himangshu Sarma
Authors: Suryansh Bakshi, Chaitanya Anand, Phileep Raipure, Vaishnav Kameswaran, Himangshu Sarma