RESEARCH INITIATIVES/Virtual Reality & Education
Learning Physics through Computer Vision
Virtual Reality & Education✓ COMPLETED

Learning Physics through Computer Vision

Project Summary

Comprehensive VR simulation platform for Crystal Structure.

RESEARCH GRANTRs. 2,50,0002019 – 2020
RESEARCH OVERVIEW & DETAILS

Project Scope & Details

Comprehensive VR simulation platform for Crystal Structure.

ARCHITECTURAL & SCIENTIFIC HIGHLIGHTS
01.

Computer Vision Trajectory Tracking

Tracks physical projectile, pendular, and rotational motions in video streams with sub-pixel spatial accuracy.

02.

Newtonian Kinematic Equation Solver

Automated regression solver extracting empirical velocity, acceleration, and damping coefficients from observed video.

03.

Interactive Physics Sandbox

Allows students to overlay theoretical differential equations directly on top of real-world recorded motion videos.

04.

Real-to-Sim Discrepancy Diagnostics

Surfaces real-world aerodynamic drag and frictional losses, teaching students why physical experiments diverge from ideal models.

PROJECT GALLERY [1 PHOTOS]
Click to expand
Spatial Crystallography & 3D Lattice Architecture
FIG. 01

Spatial Crystallography & 3D Lattice Architecture

ACADEMIC PUBLICATIONS [1]
2021Advanced Engineering Informatics

Teaching and Learning Crystal structures through Virtual Reality based systems

Authors: Vishawash Kumar, Sahil Gulati, Bhargab Deka, Himangshu Sarma

RESEARCH TEAM
  • Dr. Himangshu Sarma
EXTERNAL COLLABORATORS
  • TEQIP III
FUNDING & GRANTS
SANCTIONED BUDGETRs. 2,50,000
SPONSORING AGENCYTEQIP III
PROJECT TIMELINE2019-12-012020-09-01
TECHNOLOGIES
VR DevelopmentPhysics SimulationEducational DesignUser Experience
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