RESEARCH INITIATIVES/Virtual Reality & Education
Development of Game platform through VR and AR for School Education
Virtual Reality & Education✓ COMPLETED

Development of Game platform through VR and AR for School Education

Project Summary

Interactive virtual reality platform for teaching projectile motion and gravity concepts through immersive simulations.

RESEARCH GRANTRs. 16,40,7202021 – 2023
RESEARCH OVERVIEW & DETAILS

Project Scope & Details

Interactive virtual reality platform for teaching projectile motion and gravity concepts through immersive simulations.

ARCHITECTURAL & SCIENTIFIC HIGHLIGHTS
01.

Immersive Pedagogical Simulation Engine

Translates textbook curricula into interactive 3D virtual experiments that students can physically manipulate.

02.

Cognitive Load & Attention Tracking

EEG-coupled biosensing monitors neural engagement and mental workload during stereoscopic learning tasks.

03.

Stereoscopic Physical Concept Manipulation

Enables learners to alter gravity, friction, and charge parameters in real time to observe physical causal relationships.

04.

Collaborative Multi-Student Classrooms

Multi-user networked spatial environments allowing teachers and peers to collaborate inside shared virtual labs.

INTERACTIVE 3D SPATIAL MODEL & KINEMATIC TELEMETRY

Real-Time 3D Mesh & Spatial Coordinate Simulator

Explore an interactive WebGL OpenXR spatial asset preview. Rotate, orbit, and toggle mesh visualization modes to inspect simulated sub-millimeter 6DOF coordinate tracking.

PROJECT GALLERY [1 PHOTOS]
Click to expand
VR Projectile Motion & EEG Learning Platform
FIG. 01

VR Projectile Motion & EEG Learning Platform

ACADEMIC PUBLICATIONS [2]
20242024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

A Case study on VR Teaching: Projectile Motion and Gravity

Authors: Shiva Rama Krishna, Vedantam Sai Suvanth, Shardul Kurdukar, Himangshu Sarma

20252025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR 2025)

Neurological Insights into Interactive VR Learning: An EEG-Based Comparative Study

Authors: Abhijit Patil, Himangshu Sarma, Annushree Bablani

RESEARCH TEAM
  • Dr. Himangshu Sarma
  • Abhijit Patil
EXTERNAL COLLABORATORS
  • Anusandhan National Research Foundation (ANRF, SERB)
FUNDING & GRANTS
SANCTIONED BUDGETRs. 16,40,720
SPONSORING AGENCYAnusandhan National Research Foundation(ANRF, SERB), Government of India
PROJECT TIMELINE2021-12-012023-12-31
TECHNOLOGIES
UnityVR DevelopmentPhysics SimulationEducational Technology
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