
“Immersive 3D geometry sandbox enabling students to manipulate geometric solids, inspect intersecting planes in spatial coordinates, and learn spatial proofs interactively.”
A gamified virtual reality application engineered to cultivate spatial reasoning and 3D geometric intuition in school curricula. Users interactively slice, rotate, and intersect Polyhedra, cylinders, and spheres to visualize complex geometric theorems.
Enables students to unfold complex Platonic and Archimedean solids into 2D nets and reassemble them in virtual space.
Direct 6DOF vertex and plane manipulation illuminating 3D coordinate geometry, cross-sections, and volume formulas.
Gauges student mental rotation proficiency and tracks conceptual progression across geometric curricula.
Optimized lightweight WebXR engine allowing entire classrooms to explore spatial geometry simultaneously.

Authors: Himangshu Sarma, Mahaboob Shaik, Surya Teja Tangirala, Satyam Kumar Singh